Abstract
The main idea of creating an emulated real-world environment is to provide scenario-based learning activities based on real-life experiences. The reason why we need robot and IoT-based tangible object to build such kind of learning environment is to fully utilize the distinct features of these two equipment. The role of IoT-based tangible object is for embodied learning and the role of robot is for social interaction. A couple of different learning applications will be demonstrated by showing YouTube recordings. Some theoretical backgrounds and the design principles/guidelines for learning activities will be elaborated following each of the demonstration. Lessons learned and future research directions will be shared before concluding my talk.
Bio
Dr. Nian-Shing Chen is a Chair Professor in the Department of Applied Foreign Languages at the National Yunlin University of Science and Technology, Taiwan. He has published over 400 academic papers in the international referred journals, conferences and book chapters. One of his papers published in Innovations in Education and Teaching International was awarded as the top cited article in 2010. He is the author of three books with one textbook entitled e-Learning Theory and Practice. Prof. Chen received the national outstanding research awards for three times from the National Science Council in 2008, 2011-2013 and the Ministry of Science and Technology in 2015-2017. His current research interests include assessing e-Learning course performance, online synchronous teaching and learning, mobile and ubiquitous learning, gesture-based learning and educational robotics. Prof. Chen served as editorial board members for many international journals and guest editors of special issues in various international journals. He also organized and chaired numerous international conferences and workshops in the area of advanced learning technologies. Professor Chen is a golden core member of IEEE, ACM and the former Chair of the IEEE Technical Committee on Learning Technology.
“Use and theoretical perspectives of the 7Cs of learning design framework”Professor Gráinne Conole, Professor of Learning Innovation and Independent consultant, Ireland |
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Abstract
Digital technologies offer a wealth of ways in which learners can interact with rich multimedia, communicate and collaborate. They can support different pedagogical approaches (such as problem-based learning, dialogic learning and collaboration). However, despite this teachers are not using technologies extensively, they lack the necessary digital literacy skills to harness the affordances of digital technologies. This chapter describes the 7Cs of Learning Design framework, which aims to help teachers make more informed design decisions, that are pedagogical effective and make appropriate use of digital technologies. It describes the theoretical underpinnings of Learning Design, which consists of two aspects: socio-cultural thinking and in particular the concept of Mediating Artefacts and the ecological perspective of affordances. Design practice is mediated by a range of Mediating Artefacts (these can be dialogue with a peer, guidelines, case studies of good practice, pedagogical patterns, etc.). They help guide the design thinking. Gibson defined the concept of affordances in an ecological perspective. They are what an environment offers to an animal, what it provides and furnishes. Digital technologies have a set of affordances associated with them, for example they might support reflection or collaboration. These affordances are realised in relation to a user and depend on the users skills, perceptions, believes and capabilities.
Bio
Gráinne Conole is an independent consultant and was a professor and Head of the Open Education Unit within the National Institute for Digital Learning at Dublin City University. Before this she was a consultant and visiting professor at Dublin City University. She has worked at the Universities of Bath Spa, Bristol, Leicester, the Open University UK and Southampton. Her research interests are on the use of technologies for learning, including Open Educational Resources (OER) and Massive Open Online Courses (MOOCs), new approaches to designing for learning, e-pedagogies, and social media. She has an HEA National Teaching Fellowship and fellow of EDEN and ASCILITE. She has published and presented over 1000 talks, workshops and articles. In terms of Masters and PhD supervision and external examinations (both national and international): (14 as internal examiner, 56 as external examiner, 16 as supervisor). This year alone she has examined 8 PhD vivas. She has been external examiner for the Technology and Learning Masters course at Trinity College Dublin (2013 -2017), PGCE course at the University of Southhampton (Current), a Masters course in Educational Technology in Ulster (now complete), the Networked Learning masters at Lancaster University (now complete), the masters in e-learning at Plymouth University (now complete), an e-learning Masters at Dublin City University (now complete) and the masters in e-learning at the Dublin Institute of Technology (now complete). See her blog http://e4innovation.com for more details.